For the Fighters - Heavy
Ideas from Duke Sir Cornelius, Sir Phillipe and others
- Armour conforms to you. You should not not conform to your armour. If you are fighting your gear, what hope do you have against the opposition?
- Crisp, well executed, field appearance.
- Keep everything in good working order.
- Select a shield that feels good for you to use and is appropriate to your culture. Make your shield conform to you.
- Small shields good for tournaments, large shield good for war.
- Paint both sides of your shield.
- Start with 36" cut or add 1 inch at a time till comfortable. Don't make a sword based on your height or arm length. Comfort and ability use proficiently is the key (length/weight/blance).
- Make a comfortable handle. Large handles promote over gripping the sword. Too round of a handle can hinder ability to tell blade on. Rounded triangular cross section.
- Balance point about a hand-span from hilt.
- Lanyard at back
- Thrusting tips should only be used after cutting is mastered. Thrusting tips early on can cause a false reliance and stop the development of proper cutting. Thrusts are also dangerous at times for the thruster in a fight.
Basics of Sword fighting - Heavy
Grip: Do not hammer grip. This cause your own muscles to fight the shot and will tire you out (Ok-to-go)
- Stance is your base. Your power for shots. It will also govern your ability to react to your opponent.
- Shoulder width box. Either foot forward should not matter. Practice with both. There is a time and a used for every technique.
- Your center of force should be through your opponent.
- Project force forward in balance. If your leaning back it will restrict your movement and shot power.
- Be comfortable. A comfort in stance allows you to breathe and relax.
- Stay in balance.
- Never follow your opponent over three steps.
- Go to where you need to go - Move.
- Retreat in balance.
- Only retreat straight if luring.
- Defensive retreats should use the J or sharp C
- Movement should be tied to your shots to optimize power.
- Reacting to an opponents advance can be offensive or defensive in nature.
- Conserve movement positions the sheild.
- Basic Shots
- onside leg
- flat snap or onside
- weak ede shots (wraps). Deny your inner octopus and the tentacle flail.
- recovery is just as important as the shot
- either 'thumb' or elbow touches body
- let defense cue the offence
- trust your core/body
- do not be repetitive
- put together combinations that have a purpose
- tie them to your movement and hips
- does it flow?
- does it kill by using the moving of the opponent's shield?
- does it kill by lying to the opponent?
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